The last project from last term that I haven’t yet posted was our last (hopefully forever!) assignment using Photoshop’s native 3D tools. Of course, now that I’ve said that, I’ll end up getting hired to do 3D work in Photoshop as my job. Like the crates, we were given three room corners and were required… Continue reading Rooms With a View?
Tag: texture
Strange Cargo
This assignment was my first two where we had to work with Photoshop’s native 3D tools. We were given three plain crates that we were required to texture in Photoshop. To say it was frustrating would be an understatement. But on the whole, I think they came out pretty well. All textures and images used… Continue reading Strange Cargo
Orc? Goblin? Ogre? You Decide
Monday this week I took the final for my Graphic Tools class. I am officially free for the summer, which I am devoting it to learning watercolor painting. I managed to get through an art minor without ever taking a painting class and I decided now was the time to learn. Since I didn’t have… Continue reading Orc? Goblin? Ogre? You Decide
Well-Loved Bear
I think I’ll call him Edward. A few weeks ago, we were given a bear model to texture. It was my very first model in Substance Painter and I was still trying to get the interface figured out and had quite a bit of trouble just figuring out how to even the very basics. Consequently,… Continue reading Well-Loved Bear
Futuristic Sword
This is the assignment I just turned in. I didn’t do the 3D model itself: we were given a blank model. Our assignment was to render it in Substance Painter. I’m very new to Substance Painter. This is only the second thing I’ve ever created in it, so I’m still trying to get the hang… Continue reading Futuristic Sword